![]() You are still alone, more alone than ever, but now you have a mission: solve puzzles. Her gentle voice guides you inside the control rooms behind the façade of the hotel, and at this point, the game morphs into something else: a refined version of SPECTRUM, the game that won designer Dan Smith a BAFTA in 2016.Ĭlean rooms and metallic servants give way to sterile lab rooms. You don’t know why you’re in the hotel, but you’ve been here for a while.Įverything changes once you receive a call from Cooper, a mysterious woman (cheers to the voice actor, she’s fantastic) who wants to help you escape the place. Robotic servants tend to your every need. ![]() The place is white and golden, all clean surfaces and smooth curves. The game’s atmosphere is, at first, decidedly Portalesque. But raw ideas matter less than their implementation, and when it comes to execution, The Spectrum Retreat doesn’t quite manage to reach the level of polish and elegance it aspires to. During these puzzles, snippets of the plot are revealed to the player.The Spectrum Retreat is a game that really wants to be the new Portal, and I can respect that. Eventually, the player is allowed to use these colors to teleport around the levels using specifically placed panels. The game’s main mechanic focuses on the colors of blocks, swapping them around to bypass, or stand upon, different colored gates. However, due to the system rejecting Alex’s credentials, it is forced upon him to explore each floor of the hotel, where the main mechanics of the game and puzzle elements are found. Cooper contacts him soon afterward, initially attempting to lead him to the rooftop, explaining that he is trapped within a simulation against his will. During breakfast, the world slowly begins to distort around him. With no memory of his arrival and the hotel being run by few robotic assistants, he eventually finds a circular phone, connecting him to ‘Cooper’. You play as Alex who wakens in the Penrose hotel in the game, finding it to be empty. ![]() The game released in 2018 was both praised and criticized for having two distinct art styles and gameplay sections. ![]() This game is developed by Dan Smith from the age of 15, over a five-year period. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |